Em 2027, o jogo 2D "Abismo Estelar", anunciado como uma superprodução AAA, estava prestes a ser lançado oficialmente após o fim do beta. Ding Han, recém-formado e já desempregado, era um dos cem melho
“What’s happening to me...”
It felt as though I had been dreaming for ages, my mind foggy and heavy, my head nearly splitting apart. In that haze, I finally managed to open my eyes.
Above me was an old, battered ceiling. One corner bore clear traces of moss, likely due to a leak in the roof. As my sense of smell returned, a strange, unpleasant odor invaded my nostrils.
The scent was a blend of decay and a faint, fishy staleness.
“Something’s wrong...”
I furrowed my brow, fragments of memory surfacing.
Before this dream, I had just started the official release of "Star Abyss," created my account. Everything was normal, until I entered a CDKEY for a newbie suit—a code given to me by a stranger in our penguin chat group. That’s when the bizarre happened!
A black dot appeared at the center of my screen, growing larger and larger, swallowing the entire world like a black hole. My body seemed to plummet endlessly, and when I awoke, I was here.
So... is this the game, or reality?
My mind grew sharper, memories coalescing. I recalled who I was.
My name is Ding Han, a graduate from Suzhou. I had just finished my postgraduate studies, and together with my childhood friend, Fatty, we started playing a so-called AAA-level 2D game called "Star Abyss."
In the beta, my gaming instincts earned me a final ranking of 99th across all servers. So after the official launch, I invited Fatty to join me, planning to make a name for ourselves in this unexpectedly brilliant 2D game.
Even if we couldn’t ris