Chapter 11: New Modules and Planning! (4K)

Deixar você criar jogos? Que história é essa de Pokémon? A Guan não quer mais escrever. 5085 words 2026-08-05 02:15:49

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Meanwhile, within Tokiwashi City, inside a modest rental room.

Before Ling Feng’s eyes, a sudden stream of notifications popped up:

[ Ding! Congratulations, host. You have gained 320 points from the special character “Kishu,” triggered by the emotions of shock, confusion, excitement, and satisfaction! ]

[ Ding! Congratulations, host. You have received 430 points from the emotions of livestream viewers and players purchasing the game! ]

[ This time, you have earned a total of 750 emotion points. Your current balance is 923 points. ]

Ling Feng was sitting in front of his computer, fine-tuning some game details, when this sudden alert startled him.

He quickly recovered and thought to himself: — Cerise just finished streaming her gameplay, so how did Kishu come to play immediately afterward?

If he remembered correctly, Kishu was a major streamer, and the Victory Road Gym had flourished and grown popular under her livestreams!

Earning 750 emotion points at once boosted his total points close to a thousand!

Moreover, Ling Feng noticed the points were still slowly increasing, indicating that Kishu’s livestream was ongoing...

He pondered for a moment, switched out of the game window, opened the search interface, and typed “Kishu.” Soon enough, he was directed to her livestream.

There, he saw Kishu being taken away by a Tentacruel and forcibly returned to the Pokémon Center.

In the bottom-right corner, Kishu’s face was flushed; evidently, this wasn’t the first time she had lost like this.

The chat barrage scrolled rapidly:

“Eleventh time! Keep it up, streamer, you can do it!”

“So close! If only he hadn’t used Recover, we would have won.”

“Correction to the above: we didn’t win, but at least now we get to see the gym leader’s second Pokémon.”

“Ha! I feel like there’s an even more terrifying Pokémon waiting for the streamer ahead...”

“The streamer is already 15,000 in debt, spooky.”

Seeing this, Ling Feng understood the situation clearly: she was stuck at Canace’s gym.

This didn’t surprise him.

Back when he first played Ultimate Emerald, even without choosing the insane difficulty, he had been stuck here for a while.

There was no way around it—Gym Leader Canace’s Pokémon were outrageously overpowered. That Tentacruel alone, maxed out in both defense and special defense, equipped with Recover, Leech Seed, and Moonlight, was almost invincible early on.

Even though it was in its first evolutionary stage, its base defensive stats were each nearly 100.

At the levels typical for new players, it was like a fortress.

Who said there were no Pokémon that could be called walls? This was precisely one.

Not to mention Canace also had a Braviary with sky-high attack stats capable of devastating blows, a Rampardos that could use both Fire Punch and Thunder Punch, covering a wide range of attacks,

a high-end Pokémon named Stantler that carried Leftovers, boasted exceptional durability, and wielded powerful moves like Power Gem and Dazzling Gleam.

Lastly, even the seemingly inconspicuous Rockruff possessed advanced moves like Howl and Earth Power.

In short, none of Canace’s Pokémon were pushovers.

They combined sheer stats with complex mechanics.

Under such conditions, without some clever strategy, players simply couldn’t win.

Back then, without consulting a guide, Ling Feng had tried countless times before barely clearing the gym.

In his own version of the Emerald game, because players could only catch up to 15 Pokémon, he dynamically adjusted the difficulty, reducing Canace’s team to just three Pokémon:

Braviary, Tentacruel, and Rampardos.

Though it seemed like the difficulty was halved, with the insane mode multiplier and an intelligent AI he programmed for Canace, even adding a Leftovers item to Tentacruel, the challenge was actually higher than the original.

But that was exactly what he wanted.

This game was designed as a high-difficulty challenge; if it wasn’t tough, it wouldn’t be interesting.

As for whether players would be deterred by the difficulty, Ling Feng wasn’t too worried.

Hardcore games were exactly what the market lacked right now, and there would always be a crowd eager to scale peaks and overcome tough hurdles.

Casual players or those who just wanted to experience the game could always play in standard or relaxed modes added later.

Speaking of which, if insane mode focused on difficulty, the relaxed and standard modes would naturally emphasize story and gameplay experience.

The original Ultimate Emerald story was already quite interesting, although a bit dull in the late stages; his version added many fresh narrative elements.

Having developed games himself, Ling Feng knew that crafting game stories required significant resources—time and manpower.

Writers had to prepare scripts in advance; artists needed to create matching visuals and animations; revisions were constant.

Even the music had to align with the core emotions of the story.

What seemed like a simple mainline plot often took weeks of collaborative effort.

For someone with a system like his, this wasn’t a problem.

Still, he hoped to produce the highest quality story possible to showcase the game’s charm to the world!

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To achieve such high quality, technical support was essential.

He looked up at the system panel where he had pre-selected and bookmarked several modules today.

[ Emotional Rendering Module (Intermediate) ]

[ Description: Connects to the player’s screen and reads heart rate data to automatically generate corresponding emotional color tones (red tint when anxious, cold blue when sad, brightness increase when excited), while subtly adjusting background music to match the mood. ]

[ Cost: 2200 points. ]

…

[ Pressure Manifestation Module (Intermediate) ]

[ Description: Fully recreates the sense of pressure brought by powerful Pokémon and important characters, transmitting it to the player’s mind via electronic frequencies for immersive experience. ]

[ Cost: 2000 points. ]

…

[ Soul Music Module (Intermediate) ]

[ Description: Adds music that fits the scene and plot development, capable of deeply touching the player’s soul and evoking emotional waves. ]

[ Cost: 1500 points. ]

…

[ Advanced CG Module (Intermediate) ]

[ Description: Automatically generates ultra-high-quality Blu-ray-level game CG based on your ideas. Once activated, emotion points gained from CG, animation, and cinematic content are doubled. ]

[ Cost: 1400 points. ]

Undoubtedly, these modules were almost essential for crafting stories that truly moved players.

But all four combined cost nearly ten thousand points!

At this price, even selling himself wouldn’t afford them right now.

So for the moment, he decided to focus on refining the “insane difficulty” mode.

First, earn enough emotion points, then tackle deeper story development.

That said, although Ling Feng’s current points couldn’t buy any intermediate modules, purchasing several low-level ones wasn’t a problem.

His gaze fell on the low-level modules section, and a series of notifications began appearing before his eyes.

[ Weather Compilation Module (Low) ]

[ Description: Adds weather effects within the game, dynamically changing weather and activating corresponding mechanics.

For example, during rain, Water-type moves gain power, Fire-type moves weaken, some moves become guaranteed hits, and the spawn rates for special Pokémon like Vivillon and Piplup increase. ]

[ Cost: 250 points. ]

…

[ Skill Particle Effect Module (Low) ]

[ Description: Adds extra particle effects to all Pokémon moves in the game, enhancing visual impact. ]

[ Cost: 150 points. ]

…

[ Text Deciphering Module (Low) ]

[ Description: Transforms real-world ancient scripts into in-game relic inscriptions, increasing game historical authenticity. Once activated, the host can understand and use any civilization’s language. ]

[ Cost: 200 points. ]

…

It had to be said, many low-level modules in this shop were a great value.

They were powerful and came with impressive capabilities.

However, Ling Feng didn’t rush to buy them. Instead, he first focused on a module he had previously bookmarked.

[ Production Efficiency Boost Module (Low) ]

[ Description: After obtaining this module, production efficiency for all types of games will be increased to some extent. ]

[ Cost: 450 emotion points. ]

This module’s description was brief but exactly what Ling Feng needed.

He knew that with his system, most game development would be solo work, as it wasn’t convenient to recruit others due to system functionality exposure concerns.

Even if he did recruit help, core work would remain his responsibility.

So regardless of the game type, he would be the main force.

Without improving production efficiency, making larger games in the future would likely exhaust him completely.

Under these circumstances, efficiency was crucial. Despite the existing “Pixel Game Module” boosting productivity, Ling Feng was still dissatisfied with his current speed.

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Normally, his game development progress had to stay ahead of players’ gameplay pace to attract more users.

He knew many players would get stuck in the first gym, or against rivals and the Rocket Team early on.

But as the game progressed, players’ skill and understanding would improve, and their progress would accelerate, putting more pressure on Ling Feng’s production speed.

The best approach was to prepare later game content in advance and adjust it in real-time according to player feedback.

With this efficiency boost module, Ling Feng felt confident he could do just that.

With this thought, he immediately chose to purchase it.

The “Efficiency Module” appeared in his owned items area, and the points were deducted accordingly.

With over 500 points remaining, Ling Feng browsed the low-level modules, and finally decided to buy the “Weather Compilation Module,” the “Skill Particle Effect Module,” and the “NPC Personality Module.”

He had already reviewed the first two effects carefully, so no need to elaborate.

The “NPC Personality Module” added unique personalities to game characters, making their reactions more lifelike and further enhancing the game’s AI.

The three modules together cost Ling Feng 550 points, leaving his balance in the single digits.

Yet he wasn’t worried.

As more people played the game, he believed emotion points would continue to accumulate.

From now on, all he had to do was focus on making the game well!

As the saying goes—good wine needs no bush.

Of course, once the game was polished, some promotion would be necessary.

After all, the more players, the more points earned.

With this in mind, he glanced at the Litwick sleeping nearby, opened his folder, and resumed working on the game’s content.

…

Meanwhile,

In the Sinnoh region, at Waterveil City.

This was a famous port city near the ocean, with thousands of cruise ships docking and departing daily.

Such a bustling harbor naturally brought much popularity to Waterveil City, yet tucked away was a quiet alley.

“Tap, tap, tap.”

The sound of high heels broke the silence inside the alley, then suddenly stopped.

A tall blonde woman wearing sunglasses paused.

Though she restrained herself, her every movement radiated mature charm and grace.

At this moment, she glanced around, then softly spoke, eyes fixed on the ground beside her:

“Looks like you arrived earlier than me again this time. Sorry to keep you waiting.”

No sooner had she spoken than a shadow suddenly darted from the darkness on the ground.

It was a young man with short black hair, dressed in a sharp black suit.

He smiled:

“No worries, Cynthia. I’m always used to arriving early, you know that.”

“By the way...”

His smile faded as he scratched the back of his head.

“About the person you’re looking for... there’s been a bit of a problem on my end.”

Cynthia looked somewhat surprised.

“Oh? What kind of problem?”

The man clicked his tongue and gave a wry smile.

“Simply put, I found out that this game really was developed by a single person.”

Upon hearing this, Cynthia was astonished.

Such an impressive game was truly a solo project, not from a studio?

The young man continued:

“However, the official database of the League contains no information about this developer whatsoever.”

He waved his hand toward a nearby door.

“Let’s go inside and discuss the specifics. I’ve already ordered the food; if it gets cold, it won’t be any good.”